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Learning Trajectory of Social Arithmetic Learning Using Kubuk Manuk Indonesia Traditional Game
Irma Risdiyanti, Insan Agung Nugroho, Rully Charitas Indra Prahmana

Universitas Ahmad Dahlan, Yogyakarta, Indonesia
Universitas Negeri Yogyakarta, Yogyakarta, Indonesia


Abstract

This research is aimed to design mathematics learning trajectory in social arithmetic using Kubuk Manuk Indonesian traditional games as starting point or context in the learning process with Pendidikan Matematika Realistik Indonesia (PMRI) approach. The method used is a design research that contains three stage, that is preliminary design, teaching experiment, and retrospective analysis. The result of this research is the design learning trajectory of arithmetic social using Kubuk Manuk Indonesian traditional game that consists three activities, that is a student playing Kubuk Manuk level 1, the student playing Kubuk Manuk level 2, the student playing Kubuk Manuk level 3. The results showed Kubuk Manuk Indonesian traditional game can stimulate students to understand their knowledge of social arithmetic concept and the stages in the learning trajectory of student have an important role in understanding the concept.

Keywords: Design Research, PMRI, Kubuk Manuk, Traditional Game, Social Arithmetic

Topic: 1. Mathematics Education

Plain Format | Corresponding Author (Hardimah Moch Said)

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